author: Edward de Grijs (from Leiden, now living in Venlo, The Netherlands)
version: FirstGo 1.304 (Jan. 2008) plays with 32 min (1920s) time setting for 19x19 (average time used: 20,4 min/game) and 16 min (960s) time setting for 9x9 - same version with 64 min (3840s) time setting for 19x19 to show scalability.
info: Language: C - The main program consists of about 40K lines of code. - Edward de Grijs told about his program: "Birth: 1-Sep-2005 - this is also the moment from which I myself learn to play go (I am about 9k/8k now). First year the algorithms were made in the traditional way (different local AND global alpha-beta searches). After that MC and UTC like. No fuseki or joseki sequences are used." - Same version played as firstgo-304_1cpu (on a slower P4) on CGoS and reached a ranking of 2135 for 9x9 (2008-02-08). - Actual version plays as 'firstgobot' on KGS!
link: interview with E.de Grijs at the 12th ICGA-ComputerOlympiad, Amsterdam 2007, where FirstGo came 4th in 19x19 Go together with GoIntellect and ManGo.
Fuego (FU) authors:
initially Computer Go group at the University of Alberta, Canada / currently Markus Enzenberger, Martin Müllerinfo:
Fuego is a collection of C++ libraries for developing software for the game of Go. It includes a Go player using Monte-Carlo tree search.links:
open for developpers and available at sourceforge under the terms of the GNU LGPublicLicense
FunGo (FG) author:
version: FunGo 2000 - level: hard
GNU/Free Software Foundation - many people from all over the world have contributed, maintainers are Daniel Bump, Gunnar Farneback and Arend Bayer.
version: last released version 3.6 (Nov. 2004) for 9x9 / newest versions 3.7.10 (Oct. 2006) and 3.7.11 (Nov. 2008) - default level 10 up to level 15
info: Free Software, algorithms and source code are open and documented.
link: development pages
Go++ / Go Professional (GP)
author: Dr. Michael Reiss (UK)
version: Go Professional v.5.0 (2004) / will be replaced by v.7.0 (2006) soon - level 5 (highest)
info: started in 1983 Language C - Since January 2004 Tomotaka Urasoe (6d) works on the pattern database full-time - prices and top placements in many computer Go tournaments, e.g. 1st in my 13x13 contest 2002, Osnabrück and 1st in the 7th Computer Olympiad 2002, Maastricht.
link: further information / New version 7.0 available!
author: Dr. Peter Woitke (from Berlin, now living in St.Andrews, Scotland, UK)
version: 5.04 (Aug. 2007 and probably the last version of this program, development stopped) - time setting 12s/problem
info: 1985-2007 - Language GFA-Basic (originally for TOS/Atari, later for Windows) - GoAhead is more or less just a sophisticated move-generator. It uses a
quite precise (but slow) position evaluation with local tree-search for
tactical status, life&death, cuts and endgame move sequences to
identify the most urgent move. One position evaluation can take more
then 30sec. Specific go knowlegde about connections, shape, joseki,
fuseki, proper extensions, midgame move sequences etc. is used. About
the 10 most urgent moves are then actually tried and the positions
after those moves (+continuations), are re-evaluated, which results in
the decision for the "best" move using various criteria. - Europeen Champion in 2000 (Strausberg/Berlin) and 2001 (Dublin)
There is still an old link with screenshots of one of the very early original ATARI-versions of this software. This is a german manual and description of the program and its functionalities at the time when there were plans to distribute GoAhead with a software collection for the Atari Computer.